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Sonic Heroes Ps2 Vs Gamecube

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This is a sub-page of Sonic Heroes.

Hmmm...

To do:
Check for any other differences.

In that location are many, many differences between all 4 versions.

General

  • Load times are unlike between all versions; the Xbox and Windows versions are the fastest, while the PS2 and GameCube versions are a fiddling longer.
  • Audio language options differ between versions: the GameCube and PC versions only offer one audio option (English language or Japanese) due to infinite limitations, while both the PS2 and Xbox versions offering both English and Japanese. However, while the PS2 version offers the sound language selection in its Linguistic communication Settings bill of fare, the Xbox version, lacking a Language Settings carte du jour, instead sets the language based on the organization's own setting; this means that in order to play with Japanese sound, the game must also be played with the text setting in Japanese as well.
  • Data for Korean localized text is present in all versions, but is just selectable on the Windows and Korean PS2 versions.
  • An in-shop build (though not the demo/kiosk versions released) playable in Walmart years ago had the file option screen replaced with a Battle screen. Picking either side still navigates to the main menu, and has all features from the retail as usual.
  • A Free Camera way a la Sonic Hazard DX was added to the Windows version; even so, unlike DX. information technology doesn't enable full dual-analog. All versions of the game allow the player to move the camera left and right with the correct analog stick, but if the stick is moved up or down while standing however, the player enters beginning-person manner. This nonetheless occurs when Free Camera is enabled. The add-on of the new option forced a redesign of the intermission menu.
  • Control quality varies between platforms. The PS2 and PC versions handle the smoothest in both the main stages and special stages, while the Xbox and GameCube versions accept their share of notable control bug. The Xbox version has rougher analog controls during the chief stages just handles well in the special stages, while the GameCube version handles roughly throughout the whole game, partially due to the controller's design.
  • Card transitions are longer on GameCube than all of the other versions.
  • Team Dark's Chaos Control lasts 5 seconds on PS2, while it lasts ten seconds in the other versions.
  • Fifty & R Photographic camera rotation on GameCube utilizes the triggers, however it is significantly slower than the other versions.

Graphical

  • The PS2 version has no progressive scan support, runs at 30 fields per 2d with occasional performance drops, and has texture layering issues in certain places, resulting in a decidedly unclean epitome. Both the Xbox and GameCube versions support progressive browse and run at lx frames (or fields, when in interlaced way) per second, however the Xbox version has frequent functioning issues that are heavier than the PS2 version. The Windows version also runs at lx fps (though it's able to become lower depending on the hardware) but, as it'southward a PC game, lacks an interlaced mode.
  • Certain texture animations are missing in the Xbox and PS2 versions.
  • The Xbox version contains FMVs at a higher resolution and bitrate. These were replaced with the GameCube FMVs for the Windows version due to install infinite concerns (hard drives were rather pocket-sized at the time), but the Xbox FMVs can exist patched back in.
  • Although the Xbox didn't include the original high quality RoGSanSrfStd font for the HUD, the Windows version uses the stretched version of the font.
  • The Windows version does non reuse the Xbox version's button icons and instead replaces them with generic versions which are all gray in colour. It uses the letter Z for the Squad Nail button, rather than the Xbox version's black confront button.
  • Big's stripes are missing in the Windows version, though this tin can also be patched back in.
  • In the PS2 and Xbox versions, the free energy indirect textures are brighter.
Windows/GameCube version PS2/Xbox version
SonicHeroes-S03 tikan2-Windows.png SonicHeroes-S03 tikan2-XboxPS2.png
  • The Windows version contains HUD textures with fewer pinch artifacts than those in other versions.
  • The Windows version makes employ of a launcher, with which higher resolutions can be selected. The shading in-game is also somewhat improved.
  • In Squad Battles, Speed characters (Sonic, Shadow, Amy, and Espio) practise not enter a hurt animation when striking in the PC version and merely lose rings, making them harder to defeat.
  • The Xbox version contains a brightness setting, and the GameCube version has a setting for a deflicker filter.
  • The Xbox version'southward box states that the game supports 720p output, however this is not the case.
  • In the Japanese PC version, Tails switches to a college poly model on the Squad Select screen upon being selected.

Audio

  • Team Sonic's intro lines during Squad Select only play all the way through on GameCube. All other versions cutting Knuckles off mid-judgement. No other teams get cut off, just the fade is faster.
  • The NTSC PS2 and GameCube versions have no music in the File Select screen, while the European PS2, Xbox, and Windows versions exercise, withal the NTSC PS2 versions do play music subsequently you load upwards a save and head back to switch files.
  • The ADX audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the sound is downsampled to 32000 Hz.
  • The PC version for some reason silenced many in-game audio clips, the most notable case existence Foam's A-rank line; interestingly, subtitles for these still play.
  • The GameCube version has no music in the options bill of fare.
  • The chao in the special stages are way less aural in the GameCube version.
  • Audio mixing on PC and GameCube is very poor, as the sound effects are loud plenty to drown out the voices.

Sonic Heroes Ps2 Vs Gamecube,

Source: https://tcrf.net/Sonic_Heroes/Platform_Differences

Posted by: eganshopean.blogspot.com

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