Fallout 3 Computer Hacking Locations
Hacking is exploiting a weakness in a computer system or calculator network. This way to access terminals is present in Fallout 3, Fallout: New Vegas, Fallout four and Fallout 76.
Overview
You will be presented with a list of words, all of the aforementioned grapheme lengths, interposed with random characters. The length of the words is determined by the difficulty of the lock. The number of words you become is determined by how loftier your Science skill is (for Fallout 3 or New Vegas) or how high your Intelligence is (for Fallout 4). One of the words is the correct countersign, and your goal is to judge it.
You choose a word past clicking on it. If you lot didn't guess correctly, the concluding will brandish "x/y correct" where x is the number of correct letters, and y is the word length. A letter is right only if it is in the right spot. For example, if the password is "RELEASED" and you cull "DETECTOR" then you will exist told that there are two/8 right considering there are 'East's in the 2nd and quaternary identify for both. The words take other letters in common, similar 'R', just it is in the outset spot in one give-and-take, and the last in the other. You have 4 attempts to select the correct countersign: if y'all fail, in Fallout 3/New Vegas you volition exist permanently locked out; however, if you have the Computer Whiz perk, you will go another try. In Fallout 4, you will just temporarily be locked out, for 10 seconds.
In that location are likewise things y'all can do with the characters that are not part of words. Clicking on matching brackets (i.e. () [] {} <>, even with other characters betwixt, but not a whole word between) can remove a dud password or reset the number of remaining guesses to four. The brackets must be of the same type and on the same line. Although you lot cannot match brackets with a whole word between them, you can match brackets separated by the dots that appear when a dud give-and-take is removed ( <.......> ). Also, two or more than opening brackets can be matched to a single endmost subclass ("[ [ ]" on a line gives you two chances), but the opposite is non true ("[ ] ]" only gives yous ane chance). When y'all scroll across this type of entry from left-to-right, the entire entry will exist highlighted letting you know if you've found one or non.
Previous choices are displayed on the right-hand side of the terminal. To get to the hacking mini-game rapidly, yous tin can click the startup screen on the terminal to skip to the side by side screen. Click one time more than to load the hack screen instantly. (Note: in Fallout: New Vegas if you back out after your first hack endeavor prior to "locking" computer, yous must wait even longer for the initial cardinal in prior to the mini-game)
Fallout 3/New Vegas
Terminal level | Scientific discipline skill requirement | Password length | XP reward |
---|---|---|---|
Very Easy | fifteen | 4-five | 20 |
Like shooting fish in a barrel | 25 | vi-8 | 30 |
Average | 50 | 9-10 | 40 |
Hard | 75 | 11-12 | 50 |
Very Hard | 100 | 13-xv | 60 |
In Fallout iii and New Vegas, when the histrion begins to hack, the Last screen will display some words and several symbols. Every discussion is the aforementioned length, and clicking on one will tell the player how many letters out of their selection are in the right spot. For case, if the correct countersign was "benign" and the player clicked "blueprint," the Terminal would render "4/6 correct." If the player guesses incorrectly four times, they volition be locked out of the Terminal. Notwithstanding, the Reckoner Whiz perk will allow the actor to unlock the Final and attempt the hack again. Aside from the words on the screen, the player will besides exist presented with several ASCII symbols. If the histrion tin find groups of symbols in between sets of brackets, such equally []. {}. (). and <>, selecting them volition remove duds, or incorrect passwords, and replenish the number of attempts the player has before being locked out. A table of Terminal difficulties, their skill requirements, and XP rewards tin be seen on the correct.
In Fallout 3, for the Information Miner achievement/trophy, yous need to notice 50 terminals to hack.
Identify (or closest map marking) | Location in identify | Skill level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Alexandria Arms | 2nd flooring | Average | Unlocks door to Storeroom | 1 | No |
Arlington Library | Library lobby | Piece of cake | Data | 4 | No |
Arlington Library | Arlington Library Media Archive eye floor | Boilerplate | Turret command | 4 | No |
Arlington Library | Arlington Library Media Archive top floor | Average | Turret control | 4 | No |
Arlington Library | Arlington Library Media Archive top floor | Average | Unlocks safe | 4 | No |
Anacostia Crossing station | most Seward Square exit | Boilerplate | Protectron | 1 | |
Anchorage State of war Memorial | At the top of the steps leading to the Anchorage Memorial Facility Bay | Average | Unlock Door | 1 | |
Bethesda ruins | Bethesda Offices East | Average | Turret command | 2 | |
Bethesda ruins | Bethesda Offices Due west | Average | Turret command | 2 | |
Uppercase Wasteland | Southeast of the Arlington Library at a Talon Company checkpoint | Average | Turret Command | ane | |
Capital Wasteland | Southeast of flooded metro on a bridge near a raider encampment | Average | Turret Control | ane | |
Citadel | In the Clinic, Ring B | Very Hard | Data | 3 | Yes |
Citadel | Squire Maxon'due south Room, Band B | Very Easy | Information | 3 | |
Citadel | Elder Lyons' room, Ring B | Very Hard | Data | iii | |
Dunwich Building | Forsaken Dunwich ruins | Easy | Story Infos | 1 | |
Dunwich Edifice | Forsaken Dunwich ruins, second level, behind Average locked door | Like shooting fish in a barrel | Story of a scavenger who holed himself up in the room waiting for a 'Billy'. His corpse and gear tin can be institute at your anxiety. | ane | |
Dupont Circle station | In the room earlier the cavern, behind a door | Average | Turret Command | 2 | |
Dupont Circle station | South of the collapsed car tunnel exit. | Very Easy | Protecton robot command | 2 | |
Crater Camp | But west of Fort Bannister | Average | Information | 1 | |
Fairfax ruins | Southeast of, halfway to Andale | Average | Turret control | 1 | |
Franklin Station | Near the entrance of Franklin Metro utility | Like shooting fish in a barrel | Unlocks Door | i | |
Farragut W station | Function virtually entrance | Very Piece of cake | Protector Robot control | one | |
Foggy Bottom station | Nigh the entrance of Dupont Circle | Average | Protectron Robot control | ane | |
Fort Bannister | Fort Bannister Bunker | Easy | Turret Control Organization | 3 | |
Fort Bannister | Commanding Officer'due south Quarters | Average | Unlocks door | 3 | |
Fort Bannister | Commanding Officeholder's Quarters | Average | Turret Control System | 3 | |
Fort Independence | Fort Independence Lower Level | Boilerplate | Turret Control Organization | 2 | |
Fort Independence | Fort Independence Lower Level | Hard | Unlocks Door | 2 | |
Franklin Metro utility | Right after entering | Hard | Unlocks safe | 2 | |
Franklin Metro utility | Below of start room | Hard | Turret Control | 2 | |
Germantown police HQ | Ground Floor | Very Difficult | Unlocks jail prison cell doors | four | |
Germantown police HQ | Basis Flooring | Very Hard | Unlocks contraband cupboard | 4 | |
Germantown constabulary HQ | Tiptop Floor | Very Hard | Information | 4 | |
Germantown police HQ | Top Floor | Easy | Unlocks safety | 4 | |
Grayditch | Md Lesko's Shack | Average | Information related to Those! | two | |
Grayditch | Brandice's House | Easy | Data | ii | |
Greener Pastures disposal site | Offices | Average | Unlocks safe | one | |
Jefferson Memorial | Jefferson Museum and souvenir store | Boilerplate | Turret Control System | 1 | |
Jefferson Memorial | Jefferson Museum and gift shop | Very Easy | Scribe Bigsley's terminal, Only in Cleaved Steel | i | |
Jury Street Metro station | Jury St. tunnels | Very Easy | Unlocks rubber | one | |
Little Lamplight | The Great Chamber, northwest corner | Average | Opens Vault 87 Reactor Door (see Joseph) | i | |
L.O.B. Enterprises | Eastward Wing, northwest corner | Very Hard | Info on unique pistol | ane | |
Lucky's | Inside, on a counter | Hard | Unlocks scavenger'southward safe | ane | |
Marigold station | Left of behind subway car almost flashing low-cal | Easy | Unlocks door | 2 | |
Marigold station | Dr. Lesko'south Function | Average | Unlocks access door and notes | 2 | |
MDPL mass relay station | Inside Power Station | Very Hard | Unlocks condom | 1 | |
MDPL-xiii power station | Derelict Power Institute, inside upper office | Boilerplate | Unlocks rubber | three | |
MDPL-thirteen power station | Derelict Power Plant, inside lower office | Hard | Turret Control | iii | |
MDPL-13 power station | Inside ability substation, on desk | Difficult | Unlocks rubber | 3 | |
MDPL-16 ability station | Ability Substation | Boilerplate | Unlocks safe | 1 | |
MDPL-21 power station | Ability Substation | Hard | Unlocks safe | one | |
Megaton | Children of Atom | Very Piece of cake | Information | 5 | Yes |
Megaton | Craterside Supply | Very Easy | Data | 5 | Aye |
Megaton | Megaton arsenal | Hard | Deactivating Deputy Steel and Weld | 5 | Yep |
Megaton | Moriarty's Saloon | Average | Data (Finding out where dad went) | v | Yes |
Megaton | The Brass Lantern | Very Easy | Information and unlocks safe | v | Yes |
Meresti service tunnel | Meresti Trainyard Station Entry final | Very Difficult | Information | 1 | |
Meresti Metro station | The Family's terminal | Very Hard | Data | iii | |
Meresti Metro station | The Family's terminal #2 | Very Hard | Data | three | |
Meresti Metro station | Vance'south terminal | Very Hard | Information and Unlock safe | 3 | |
Museum of History | Lower Hall - Peak of Staircase on right | Average | Turret Control | 2 | No |
Museum of History | Offices - Go left at the meridian of the stairs, then go left after the Very Hard door | Average | Turret Command | 2 | No |
Museum of Technology | Atrium, In the Security Station | Average | Turret Command | 4 | |
Museum of Applied science | West Fly, In the Security Station | Average | Turret Control | four | |
Museum of Engineering science | West Wing, In the Security Station | Average | Data | four | |
Museum of Engineering | West Wing, in the Planetarium Command Room | Like shooting fish in a barrel | Unlocks planetarium exit door (if you have less than 50 lockpick and cant unlock it) | 4 | |
National Archives | Side by side to archives sub-basement door | Piece of cake | Unlocks door | 1 | |
National Guard depot | Offices Fly, behind a locked door (average) on the other side of the wall (become up the stars and down the other side) at that place is an unlocked door that goes to the same room. | Boilerplate | Disable turrets | 4 | No |
National Guard depot | Training Wing | Average | Disable turrets | 4 | No |
National Guard depot | National Baby-sit depot | Average | Disable turrets (#1) | 4 | No |
National Baby-sit depot | National Guard depot | Average | Disable turrets (#2) | 4 | No |
Northwest Seneca Station | Within Grocer, on counter | Easy | Unlocks safe | ane | |
Nuka-Cola institute | South East of Wasteland | Very Easy | Activating Convoy Chugalug for Nuka-Cola Quantum's | 2 | |
Nuka-Cola plant | Storage and Mixing Five.A.T.S. | Very Piece of cake | Activating security Protectron | 2 | |
Olney Powerworks (Broken Steel Add-on) | Olney Powerworks | Very Hard | Unlocks Door to Tesla Ringlet | 2 | No |
Olney Powerworks (Broken Steel Add-on) | Olney Powerworks | Hard | Machine Neglect safe for Electrical Field around Tesla Coil | 2 | No |
Our Lady of Hope Infirmary | First flooring | Average | Data (Nurse Station 01) | 4 | |
Our Lady of Hope Hospital | Start floor, north | Boilerplate | Data (Nurse Station 02) | four | |
Our Lady of Hope Infirmary | Inside archway, about reception | Average | Turret Command Organization | 4 | |
Our Lady of Hope Infirmary | Second flooring, dead end to the east | Average | Information (Nurse Station 03) | 4 | |
Outcast outpost | In Protector McGraw's chamber. (Functioning: Anchorage) | Very Easy | Information | one | |
Paradise Falls | In Eulogy'due south Pad, on the table with the Speech bobblehead near the heart bed | Average | Use in quest Rescue from Paradise | 1 | |
Queen ant'south hatchery | Accessed from Marigold station | Average | Use in quest Those! | 1 | |
Raven Stone | Level 1B, Commitment terminal | Average | Unlocks Cage #364 | 3 | |
Raven Rock | Level 1B | Average | Disables Force Field | 3 | |
Raven Rock | Level 2C, same room as Bobblehead - Free energy Weapons | Boilerplate | Disables Forcefulness Field | 3 | |
Carmine Racer mill | CEO Offices | Average | Disable chip broadcast | 3 | |
Crimson Racer factory | CEO Offices | Average | Surgeon's Notes | 3 | |
Cherry Racer factory | CEO Offices | Average | Surgeon'south Notes & disable flake broadcast | iii | |
Rivet City | Midship Deck, Abraham Washington's room | Boilerplate | Information | 8 | Yes |
Rivet Urban center | Midship Deck, Seagrave Holmes'due south room | Average | Information | eight | No |
Rivet Urban center | Tower (two terminals) | Very Easy | Information | viii | No |
Rivet Urban center | Upper Deck, Dispensary | Average | Information | 8 | Aye |
Rivet Urban center | Upper Deck, Doctor Li'south room | Easy | Information | 8 | Yep |
Rivet City | Upper Deck, Bannon's room | Piece of cake | Data | viii | Yes |
Rivet City | Upper Deck, hotel lobby | Very Like shooting fish in a barrel | Information | viii | Yes |
RobCo facility | Upper Level - Offices and Deli | Average | Robot control | i | |
Roosevelt Academy | Ground Flooring - Admin Office | Very Piece of cake | Protectron | 2 | |
Roosevelt Academy | Ground Floor - Nurse Office | Hard | Open rubber | ii | |
SatCom Array NN-03d | Tower C | Very Easy | Open up Door | one | |
SatCom Array NW-05a | Southeast of Raven Rock | Boilerplate | Turret Control | ane | |
Steelyard | In front of a line of 4 Protectron's | Hard | 4 Protectron'southward | 1 | |
Super-Duper Mart | In a storage surface area the dorsum of the store, next to the Protectron. | Very Like shooting fish in a barrel | Protectron | 2 | |
Super-Duper Mart | Office at the back of the store. | Easy | Opens door to the storage expanse to the correct of the last. | 2 | |
Taft Tunnel | Before the flood door | Very difficult | ? | 1 | |
Tenpenny Tower | In Bazaar Le Chic, 1st Floor | Average | Unlocks prophylactic | 4 | Aye |
Tenpenny Tower | In New Urban Wearing apparel, 1st Floor | Average | Unlocks safe | 4 | Yes |
Tenpenny Tower | In the Federalist Lounge, 1st Flooring | Easy | Store Disbelieve | 4 | |
Tenpenny Tower | Metro Access & Generator around back of the tower | Piece of cake | Unlock containment door for Tenpenny Belfry | four | |
Tepid sewers | To the left of the entrance | Average | Command automated turrets | ii | |
Tepid sewers | Outside Rocksalt'due south storage room | Like shooting fish in a barrel | Unlocks Rocksalt's storage room | 2 | |
Underworld | Winthrop'southward Room | Average | Information/Unlocks safe | four | Yes |
Underworld | The Chop Shop | Very Easy | Information | 4 | Yes |
Underworld | The Ninth Circle | Very Like shooting fish in a barrel | Information/Unlocks safe | four | Yes |
Underworld | Underworld Outfitters | Very Easy | Information | 4 | Yeah |
VAPL-58 ability station | Inside building | Very Difficult | Unlocks safe | 1 | |
Vault 87 | Living Quarters | Average | Information/Unlocks safe | 8 | |
Vault 87 | Test Labs, Isolation Room 01 | Hard | Unlocks Door | 8 | |
Vault 87 | Exam Labs, Isolation Room 02 | Hard | Unlocks Door | viii | |
Vault 87 | Test Labs, Isolation Room 03 | Hard | Unlocks Door | 8 | |
Vault 87 | Examination Labs, Isolation Room 04 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Isolation Room 05 | Hard | Unlocks Door | 8 | |
Vault 87 | Test Labs, Lab Tehnician | Average | Unlocks Door | 8 | |
Vault 87 | Test Labs, Medical Wing Maintenance | Average | Unlocks Door(due south) | viii | |
Vault 92 | Living Quarters | Boilerplate | Women's Dorm Security concluding | v | |
Vault 92 | Living Quarters | Average | Men'south Dorm Security terminal | 5 | |
Vault 92 | Living Quarters | Hard | Data Storage Entry | 5 | |
Vault 92 | Living Quarters | Average | Security terminal | five | |
Vault 92 | Atrium | Boilerplate | Supply Shop | 5 | |
Vault 101 | Interrogation room during Trouble on the Homefront | Boilerplate | Opens jail cell, Information (this final is unlocked during Escape!) | iii | |
Vault 101 | Overseer'southward office | Very Like shooting fish in a barrel | Opens tunnel, Data | three | No |
Vault 101 | Sub-Level | Hard | Data | 3 | |
Vault 106 | Entrance, security room | Very Easy | Information | ii | |
Vault 106 | Living Quarters, Overseers function | Very Difficult | Information | 2 | |
Vault 112 | Tranquility Pod Floor | Difficult | Unlocks door to Supply Room | 1 | |
Vault-Tec headquarters | Vault-Tec Assistants, Lower Flooring, northeast corner | Boilerplate | Disable turrets | 2 | |
Vault-Tec headquarters | Vault-Tec Administration, Upper Floor | Average | Disable turrets | 2 | |
Wheaton armory | Bottom of missile silo | Average | Turret control | 2 | |
Wheaton arsenal | Bottom of missile silo | Very Difficult | Unlocks Door | 2 | |
Greener Pastures disposal site | In the offices of the disposal site on a tabular array when y'all walk into the offices | Average | Unlocks safe | 2 |
In Fallout: New Vegas, for the Hack the Mojave achievement/trophy you must hack 25 terminals.
Place (or closest map marker) | Location in place | Skill level | Purpose | How Many | Bad Karma? |
---|---|---|---|---|---|
Ashton silo command station | L1 | Average/Hard | Disengage lock | 2 | No |
Blackness Mount | Prison building | Very Hard | Countersign Disengage Lock | 1 | No |
Black Mountain | Broadcast building 1st floor | Easy | Groundwork info | 2 | No |
Boulder Urban center | Railroad train station | Average | Disengage lock | 1 | No |
Camp Golf | Firm Resort | Like shooting fish in a barrel-Hard | Ranger info | 2 | Easy-No Difficult-Yeah |
Camp McCarran | Inside a tent in front of Army camp McCarran terminal building archway | Very Easy | NCR Ranger mail service | ane | No |
Army camp McCarran | Military camp McCarran supply shack | Average | Download weapons manifest used in Dealing with Contreras quest | 1 | Aye |
Camp Searchlight | Around the turrets | Very Easy-Very Hard | Turret control | 5 | No |
Camp Searchlight | NCR storage area (inside derelict church) | Boilerplate | Access safe Inventory | ane | No |
Forbidden Zone | X-42 Robo-Warfare Facility | Very Hard | Emergency shutdown of the X-42 giant robo-scorpion | i | No |
The Fort | Weather monitoring station | Average-Hard | Quest-related | ii | No |
Gomorrah | Big Sal's part | Average | Undo lock | one | No |
Goodsprings | Goodsprings schoolhouse | Easy | Disengage lock | ane | No |
Goodsprings | Prospector Saloon | Easy | Undo lock | 1 | Yes |
H&H Tools manufacturing plant | 2d flooring | Average | Background info | ane | No |
Hidden Valley bunker | L1 | Very Piece of cake-Hard | Journal entries Turret access | four | Aye |
HELIOS One | Mirror thousand terminals | Hard | Reset mainframe connections | 2 | No |
HELIOS Ane | Solar collection belfry | Easy | Turret command | 1 | No |
Hidden Valley bunker | L2 | Very Hard | Self-devastation | 1 | Yep |
Hopeville silo bunker entrance | L1, L2, and L3 | Piece of cake-Hard | Disengage lock Disable security | three | No |
Lucky 38 | Casino | Difficult | Quest-related | 1 | No |
Lucky 38 | Penthouse | Hard | 1 | No | |
NCR Diplomatic mission | Easy-Average | Data | 2 | Yes | |
Primm | Bison Steve Hotel | Easy | Undo lock | one | No |
Puesta del Sol switching station | Very Easy-Hard | Turn off radio Turret control | 3 | No | |
REPCONN headquarters | 3 FL1, 3 FL2, ii FL3 | Very Easy-Very Hard | Undo lock Background info Featherbed security | 8 | No |
Salida del Sol | On a desk in the south | Average | Turn speakers off | i | No |
Sierra Madre Casino & Resort | Executive suites | Easy-Normal | Plow speakers off Download Recipe: Super-Heated Pocketknife! Unlock security closet | 2 | No |
Sunset Sarsaparilla headquarters | Factory floor | Very Like shooting fish in a barrel-Average | Background info Activate Mr. Janitor | 3 | No |
Third Street Municipal Building | Outside the entrance on a desk | Like shooting fish in a barrel | Background info | 1 | No |
Two Skies cave | In front of the electric door | Average | Disengage lock | 1 | No |
Ulysses' Temple | Maintenance and storage | Hard | Disengage lock | 1 | No |
Vault 3 | Maintenance wing | Average | Disengage lock | 2 | No |
Vault 3 | Living quarters | Average-Difficult | Disengage lock | iii | No |
Vault 3 | Left of vault entrance | Very Easy | Close access panel | ane | No |
Vault 21 | Gift shop | Very Hard | Background info | 1 | Yes |
Vault 21 | Sarah Weintraub's room | Easy | Sarah Weintraub's mail | 1 | Aye |
Vault 11 | Hard | Disengage lock | one | No | |
Villa clinic | 2nd floor | Easy | Groundwork info | one | No |
Villa constabulary station | On a desk next to the front end entrance | Difficult | Disengage lock | 1 | No |
X-8 research middle | X-eight institutional exam facility, 1st flooring | Average | Turret control | 2 | No |
X-8 research heart | 10-8 institutional examination facility, 2nd flooring | Easy | Turret control | two | No |
X-13 research facility | Ten-13 stealth testing lab, direct beyond the elevator | Hard | No function | 1 | No |
Fallout 4
Hacking in Fallout four works largely the aforementioned as in previous installments. Terminal hacking ability is determined by the Hacker perk, with concluding locks being of the Novice, Advanced, Expert, or Master tiers. Successfully hacking a terminal may let one to: access data, disable or enable turrets or spotlights, warning systems, and various other defenses or traps, open locked doors or safes. Several words and symbols are displayed on the locked terminal, with give-and-take length dependent on the final'south tier. Finding consummate subclass sets (e.g. "<...>", "[...]") on one row will (at random) either remove wrong words or reset the number of tries. Unlike in Fallout 3 and Fallout: New Vegas, expending all four guesses simply temporarily locks the player character out, assuasive another attempt a short fourth dimension later.
The quaternary-level rank of the Hacker perk prevents all lockouts, the science bobblehead allows one actress password estimate, and the Close to Metal perk both allows one more guess and reduces lockout time by 50%.
In Fallout 4, for the RobCo'southward Worst Nightmare achievement/trophy, the Sole Survivor must hack 50 terminals.
Place (or closest map marker) | Location in identify | Perk level | Name | Content/Purpose |
---|---|---|---|---|
Andrew Station | 1 !Novice | Railway platform (eastern part) | Terminal | Spotlight control |
ArcJet Systems | 3 !Expert | Laboratory (2nd flooring, southwest) | Lab terminal | Terminal entries Safe command |
Back Street Apparel | two !Advanced | Backroom (ground floor, southwest) | Last | Prophylactic control |
BADTFL regional office | 1 !Novice | Main's office (basis floor, northwest) | Terminal | Terminal entries Safe command Turret command |
BADTFL regional office | 1 !Novice | Holding cells (basement, northeast) | Terminal | Last entries |
BADTFL regional office | 3 !Skilful | Archive area (lower floor, southeast) | Terminal | Protectron control |
Beantown Brewery | i !Novice | Tower Tom's office (upper flooring, northeast) | Tower Tom's last | Concluding entries |
Boston Mayoral Shelter | ane !Novice | Security area (footing level) | Terminal | Turret command |
Boston Mayoral Shelter | 3 !Expert | Storage room (underground level) | Terminal | Final entries Door control |
Boston Mayoral Shelter | 4 !Master | Sleeping quarters (clandestine level, lower floor) | Terminal | Door control |
Cabot Business firm | 3 !Expert | Jack Cabot's lab (2nd floor, southeast) | Terminal | Terminal entries |
Cabot Firm | four !Master | Emogene Cabot'southward room (tertiary floor, northeast) | Final | Last entries |
Cambridge Police Station | 2 !Avant-garde | Chief's part (footing floor, eastern side) | Recon data last | Terminal entries Prophylactic control |
Crater House | ane !Novice | Southeastern shack | Concluding | Final entries Spotlight command Turret control |
Diamond City | one !Novice | Mayor McDonough's office | Mayor McDonough'south terminal | Last entries Prophylactic control |
D.B. Technical High School | ane !Novice | Yellow classroom (2nd flooring, western side) | Terminal | Spotlight control |
D.B. Technical High School | i !Novice | Computer lab (2d flooring, southeast) | Terminal | Terminal entries |
Fallon's department store | 1 !Novice | Staff room (upper flooring, western side) | Terminal | Protectron control |
Faneuil Hall | 1 !Novice | Main entrance (ground floor, western side) | Security final | Protectron control |
Faneuil Hall | 1 !Novice | Commonwealth Banking concern (upper floor, southwest) | Terminal | Protectron command |
Faneuil Hall | three !Expert | Commonwealth Bank (upper floor, northwest) | Terminal | Door control |
Fraternal Mail 115 | 1 !Novice | Executive function (upper floor, northeast) | Executive final | Last entries Prophylactic command Turret command |
Goodneighbor | 2 !Advanced | Bobbi's place (upper floor) | Bobbi's terminal | Terminal entries Safe control |
Jamaica Plainly | 1 !Novice | Boondocks Hall basement (northern side) | Treasures access concluding | Door control |
Jamaica Manifestly | iii !Skilful | Town Hall basement (northern side) | Security terminal | Protectron control |
Lexington | 1 !Novice | Lexington parking garage | Security concluding | Protectron control |
Lexington | 1 !Novice | Security room, southeast of Lexington Banking concern. | Concluding | Door control |
Listening Post Bravo | 4 !Master | Bunker entrance | Concluding | Door control |
Mass Bay Medical Heart | 3 !Expert | Reception (footing flooring, western side) | Terminal | Protectron control |
Museum of Liberty | 1 !Novice | Generator room (basement) | Computer terminal | Door control |
Museum of Freedom | ane !Novice | Director's function (3rd floor, northwest) | Museum Operations terminal | Terminal entries Door control |
Sanctuary | 1 !Novice | Yellow house (southwest) | Ledger terminal | Terminal entries |
Shaw High Schoolhouse | 1 !Novice | Primary part (basis floor, southern side) | Faculty terminal | Final entries |
Suffolk Canton Charter School | 1 !Novice | Master hall (ground flooring) | Terminal | Protectron control |
Suffolk County Lease Schoolhouse | 3 !Good | Basement | Terminal | Door command |
Sunshine Tidings co-op | ane !Novice | Central building | Sunshine Tidings terminal | Last entries Mr. Handy control |
Super-Duper Mart | 1 !Novice | Manager's office (ground floor, southern corner) | Last | Protectron control Safe control |
Tenpines Bluff | 2 !Advanced | Train tracks checkpoint (to the e) | Terminal | Door command |
The Found | ane !Novice | Due west stairs (footing floor, almost dispensary) | Terminal | Door control |
The Institute | iv !Master | Due east stairs (basis floor, nearly commissary) | Terminal | Door control |
University Point | 1 !Novice | Sedgwick Hall: machine parts magazine (2nd floor, northwest) | Gerald'due south terminal | Final entries |
University Betoken | ane !Novice | Slocum'southward Joe cafeteria (ground floor, northwest) | Terminal | Door command |
University Point | one !Novice | University Credit Union (basement, southern side) | Vault control terminal | Door control |
USAF Satellite Station Olivia | 2 !Avant-garde | USAF Satellite Station Olivia (basement, southern side) | Guard Terminal | Opens intel room |
Vault 81 | 1 !Novice | Clinic (lesser floor, residential area) | Last | Concluding entries |
Vault 81 | 2 !Avant-garde | Overseer'southward office (acme floor, atrium area) | Overseer'southward concluding | Last entries |
Vault 81 | iii !Practiced | Surreptitious Vault (close to the end) | Vault 81 Secure Access concluding | Door control |
Vault 81 | iv !Principal | Reactor room (nether the stairs) | Old Overseers last | Concluding entries |
Wicked Aircraft Armada Lockup | 1 !Novice | Warehouse (outside) | Final | Protectron control |
Yangtze | ii !Advanced | Medbay (lower deck) | Terminal | Door control |
Yangtze | iii !Expert | Southern stairs (upper deck) | Bulkhead terminal | Door control |
Yangtze | 4 !Principal | Reactor room (lower deck) | Bulkhead final | Door command |
Yangtze | 4 !Master | Armory (lower deck) | Terminal | Door control |
Fallout 76
Notes
- When selecting a bracketed text string when there is simply i selectable word left it volition have no effect and simply say, "Entry Denied."
- Unlike in Fallout 3 or Fallout: New Vegas, clicking a dud character (such equally an unmatched subclass) in Fallout 4 doesn't remove a chance from your assart.
Backside the scenes
While most words presented in a hacking screen are dictionary words, in that location are some exceptions.
- The give-and-take 'GURPS' may announced in Fallout 4 hacking screens. This is a reference to the initial working championship of Fallout 1, which was Fallout: A GURPS Post Nuclear Adventure, using rules from the GURPS paper and pencil roleplaying system.
Fallout 3 Computer Hacking Locations,
Source: https://fallout.fandom.com/wiki/Hacking
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